From the monthly archives:

March 2010

Logic+Emotion: Getting Social With eBay

March 31, 2010 Uncategorized

eBay boasts some of the most engaged users on the planet and this makes for fertile ground. Have a listen to what Julie and Richard have to say and think about how it applies to your own organization.
via darmano.typepad.com
Interesting discussion on social interactions from the eBay team. Worth a listen.

Posted via web [...]

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Logic+Emotion: Social Media Reality and Fantasy

March 31, 2010 Uncategorized

Fantasy: Social media shouldn’t live in a silo, so we are adding these responsibilities to your existing job.Reality: Day jobs will always win and moonlighting only makes you tired.Fantasy: Let’s use latest social platform X Reality: They don’t actually use latest social platform X, but they’ve read about it on a blog.
Fantasy: People love [...]

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Location-Based Social Networks: Delightful, Dangerous or Somewhere in Between?

March 31, 2010 Uncategorized

Are location-based social networks privacy disasters waiting to happen? Or are the supposed “dangers” simply being overhyped by those without a thorough understanding of what these new networks can and cannot do? Today, these questions are the subject of a serious debate among early adopters – the group of people who are first to sign [...]

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Why Visual Contrast is a crucial element to experience design

March 31, 2010 Uncategorized

Contrast—the secret sauce
Contrast is the perceived difference in colors that are in close proximity to each other. Using contrast effectively not only differentiates your design from others, it’s the essential ingredient that makes content accessible to every viewer. People who are fully colorblind, those with specific types of colorblindness, and people with low-vision need to [...]

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Fred Wilson’s 10 Golden Principles of Successful Web Apps

March 31, 2010 Uncategorized

Instant Utility
What this means is the service is instantly useful to you. If you build a service and the user has to spend an our configuring the service, setting it up, importing contacts, doing a lot of data entry, I don’t think people are going to – most people aren’t going to put up [...]

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Social sharing: How going social can make society better

March 31, 2010 Uncategorized

One comment Shirky made really resonated: “Abundance breaks more things than scarcity does.” And then he went on to underscore the power of content sharing—the kind, says Shirky, “where people are trying to create civic value to change the culture the participants are embedded in.” His message was no less than the fact that the [...]

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UIE’s Amazon Design Treasures

March 31, 2010 Uncategorized

Presentation: Revealing Design Treasures from the Amazon
On its surface, Amazon.com just seems like a large e-commerce site, albeit a successful one. Its design isn’t flashy, nor is it much to write home about. But deep within its pages are hidden secrets — secrets that every designer should know about.

via uie.com
If you haven’t heard Jared’s talks [...]

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10 Mac Apps I Can’t Live Without by Carsonified > iPhoney interesting

March 31, 2010 Uncategorized

iPhoney – Not an iPhone simulator, rather a pixel-accurate web browsing environment—powered by Safari—that you can use when developing web sites for iPhone.
via carsonified.com
Interesting that I can completely live without any of these. However, I was curious about iPhoney – nice to see another way to build for iphone.

Posted via web [...]

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Should UX designs require statistical significance to move forward? #usability #ux

March 31, 2010 Uncategorized

there is a growing sense that user experience design should be – not merely intuitive – but evidence-based. The emphasis on user testing in all its forms is a manifestation of this.
Partially because the way we test our designs resembles a traditional psychological or ethnographic study, it’s often assumed that the kind of evidence required is [...]

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Guiding Principles for UX Designers #ux #ixd

March 30, 2010 Uncategorized

5 Guiding Principles for Experience Designers

Understand the underlying problem before attempting to solve it

Your work should have purpose—addressing actual, urgent problems that people are facing. Make sure that you can clearly articulate the core of the issue before spending an ounce of time on developing the design. The true mark of an effective designer is [...]

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